Thursday, 4 September 2014

HA10 Task 1 Analysis of a game genre




                                                                  Game Genres



Fallout 3...
Action - Adventure

This game is based on a survivor of a nuclear war, who is born into the devastating new world. He lives underground in a vault with many other survivors as going outside is to dangerous. However he is soon forced out the vault as raiders attack them. From this incident the player is forced to survive out in the wastelands, and compete against mutated creatures and insane survivors.

















http://www.lgrnexus.com/public/images/fallout3.jpg





This image shows part of the destroyed wasteland of Washington DC USA, in which the game is based, This is where the player will survive and scavenge for supplies.

The structure of this game makes the game interesting as it is left up to you to search for supplies in which will keep you alive. Also you will be asked to help other survivors in missions in which put the player in danger; but if you complete the mission you will be rewarded usually with bottles caps (money)

The game play brings the player in, as the game is full of hidden locations such as secret stashes of weapons, friendly survivors bases. When you play the game, you feel the need to keep playing in the hopes of finding something amazing such as a unique weapon.
















http://static-1.nexusmods.com/15/mods/120/images/20277-1-1399517206.jpg






This image shows a metal shelf in the game, and on the shelves, is Armour, ammo, a sack of food and metal pans. All these things can be used by the player e.g. the player can sell these things or use them there self.

The game is not online and only single player meaning the game has not got much interaction. However the game holds NPC's in which will team up with you to fight enemies and protect you while you scavenge etc.

The narrative structures in Fallout 3 are very important to the game and also the decisions are left up to you. When speaking to NPC's etc, you will have a choice out of at least 4 replies. Each reply could have a different effect meaning they may try to kill you, or be friend you etc. I would say that the narration is multi strand and open.




https://www.youtube.com/watch?v=wZ_o_K5qfYk


This video shows the player speaking with an NPC. You will see how the player has choices, The choice they choose actually ends them up in a mission in which they can agree to do, or disagree.


The main character is actually customized by the player, meaning the name will probably be the name of the player. The player then has a choice when they rank up on what improvements they want to put on their player. e.g. better with guns, better sneak attacks.
















http://lparchive.org/Fallout-3-(by-Lizard-Wizard)/Update%2015/42-Fallout3_2012-05-24_14-16-57-28.jpg



This image shows the player customization screen. The highest number for each choice is 100. From this the player totally creates his character meaning the main character will be developed into how you want it.

There is different stereotypes on the game. An example is that the main characters dad is always busy with work, and hardly has time to speak with his son, or daughter (depending on your choice). This basically portrays that in real life most dads don't have time for their sons or daughters, as they are too busy working. Also your character is a classed as either a hero or a villain depending on you. the villain. are treated with disrespect on the game and the hero's are looked up to. In real life, the same rules apply, meaning that this is stereotyping the public.

This video tells you why people deiced to be evil on this game, why people decided to be good, and why they even converted from a villain to a hero. Also the video tells you what effects, being good or bad have.




https://www.youtube.com/watch?v=9l8kZGHW-rg







Skyrim...
Action - Adventure 


This game is based on a warrior who is about to be beheaded for crime. However he escapes death and escapes the law and decides to live in the world of Skyrim.Your player will end up encountering missions, Your player has to fight enemies, and likewise fallout 3, search for supplies in which you will survive on such as food, medicine, weapons.















http://static1.gamespot.com/uploads/original/1188/11888561/2565455-7055682051-TES-S.jpg


This image shows the player stood in the Skyrim environment. The environment is very much country grounds from forest to swamps. This is where the player will compete against other warriors and this is where the game is based.


The structure of this game makes the game appealing and interesting as likewise fallout 3, it is left up to you to learn new fighting skills, survive and complete missions. However. you are rewarded for helping people in missions and scavenging as you will be payed in gold coins, or through scavenging you can also find the gold coins.

Also the game play in this game brings the player in as, in contrast to fallout 3, the game holds many secret locations such as secret money stashes and even hidden weapons.Also this game is addicting, as you feel as if you want to keep playing as there is so many things to do, meaning you don't get bored easily.















http://i.ytimg.com/vi/VQOCfFTQ3bI/maxresdefault.jpg


This image is of one of the many hidden stashes on skyrim, This stash has a special book, gold ingots and a sword. This portrays why players are so interested in the game as finding something like this can work well for the player.


This game is not online and only single player, but in comparison with Fallout 3, there are many NPC's who you can acquire to help you fight enemies, and complete missions.

The narrative on this game works just like with Fallout 3, meaning that you as the player get to decide what decisions to make, and each answer will have a different effect on the game and towards you character. The narration, I believe is multi strand and open, as the player is open to say what they want and the player has a choice, on what to say.





https://www.youtube.com/watch?v=omGW7MQ7LP0

This video shows the player speaking with an NPC. You will see how the player has choices, The choice they choose actually gets them into a cult on Skyrim called the companions.


In contrast to Fallout 3, On Skyrim you also get to create your own character, meaning the main character is designed by you. This means that when the player ranks up, they have there own choice to improve their stats e.g. if the player wants to focus on being a hunter; they may choose to improve their archery skill.





http://gamewit.blogs.pressdemocrat.com/files/2011/11/blog_skyrim_skills.jpg

This image shows the level up screen for Skyrim, this is where the player will improve there skills e.g. destruction skill, alteration skill, The highest level you can get for the skills is 100.

On Skyrim there is some stereotyping on the game. an example of this is that woman are portrayed as the house workers meaning that when you come home, your wife is likely cooking working on things at home like potions. This portrays that in real life woman are known for staying at home and cooking tea ready for their husbands coming home.




















http://static-2.nexusmods.com/15/mods/110/images/3806-2-1324124634.jpg







Grand Theft Auto V (GTA V)...
Action - Adventure

GTA V is based in a place called Los Santos, unlike fallout 3 and Skyrim, the story follows 3 main characters and each character has different story lines and different lives. In addition the 3 main characters work together sometimes in missions, but each character is there for a different reason e.g. Franklin needs money, Michael is trying to provide for his family. During the game the 3 characters end up in dangerous positions as they take on gangs and hard missions throughout.















http://i.ytimg.com/vi/U5kPy0SAXNE/maxresdefault.jpg


This image shows one of the main characters in the middle of a shootout with a gang dealing drugs. This is in Los Santos, where the game is based; and also where the characters will live.


The structure of this game makes the game interesting as it is left up to you to fight gangs and complete missions . Also you will be asked to help other survivors in missions in which put the player in danger; but if you complete the mission you will be rewarded usually with money and if online money and RP.


The game play brings the player in, as the game is full of things to do e.g. golf, tennis, ambush gangs, races; etc. When you play the game, you feel as if you want to keep playing considering there are many things to do; you don't get bored quickly.















http://www.gta5tv.com/wp-content/uploads/2013/08/official-screenshot-race-time.jpg


This image is of an in game race on GTA V, This occupies players as when they win a race, they will earn cash and even car modifications. This is one of the many things that keeps player hooked on the game.


Unlike Fallout 3 and Skyrim, GTA V is online which means players can interact with each other. Together online players can race, take gang hideouts on, fight against each other; etc.


This video shows an online race on GTA V; in which multiple people are participating in.


https://www.youtube.com/watch?v=ofgayOz6iwI


The narration on GTA V is very different to both Skyrim and Fallout 3 as the choices are not given to you and you can not choose from other choices. This means that when a mission is given to you, you can either avoid it or take part in it. This means that the narrative takes you through the game so  its a one way narration. (linear)

Also the character creation on GTA V is very different to character creation on Skyrim and Fallout 3. On GTA V there are 3 main characters that you are given, meaning that you do not get to create any of them. In addition, each character has one special stat, that you do not get to give then e.g. Michael has the best accuracy with a gun, Trevor has a rage mode, and Franklin has a special driving stat.





















http://www.takuchat.com/wp-content/uploads/2013/09/stats.png

This image shows different stats from each of the 3 main characters. Each stat is different depending on how the player has used the different characters. e.g. if a player has used Fankiln for races; his driving skill may be better than the others.

 On GTA V there is the use of stereotypes. E.g. some of the gangs in GTA V are made up of mostly black people portraying that in real life, there is more black people in gangs that other races. Also another use of stereotyping in GTA V is that there are overweight characters in the game implying that in the USA (where the game is based), there are many overweight people in real life.
















http://i.ytimg.com/vi/g_vEg0KYgcI/maxresdefault.jpg





Saints Row 2
Action - Adventure

Saints row is based around a gang in USA called the Saints. The saints end up in trouble as other gangs grow and begin to try taking over the saints land. The saints fight back and from they become the strongest gang in the area. The game takes place in a place named StillWater, and it all begins when you the boss of the saints escapes from prison. When he returns to his gang, he realizes they have grew weak...and so he decides to bring them back with force.

















http://screenshot.xfire.com/s/101675665-4.jpg


This image shows the main character (the boss) stood with some of his saints troops who will protect him and help the saints get their power back.


The structure of this game makes the game interesting as you are left to bring the saints power back on your own as you are the boss. Also you will be confronted by other gangs who will try and kill you as they will see you as a threat as your power regenerates. Missions will be sent your way and you will be rewarded with cash for completing them as well as RP in which will unlock different abilities for your gang and yourself.


The game play brings the player in, as the game is full of things to do e.g. cage fighting , take out gang hideouts, races, etc. When you play the game, you feel as if you want to keep playing considering there are many things to do; you don't get bored easily.




















http://www.supercheats.com/guides/files/guid/saints-row-2/fc-03.jpg

This image shows one of the many things you can do on saints row 2. This is one of the many things why you don't get bored quickly, as there's many activities to do in which will keep you hooked and interested.



Likewise GTA v this game is multiplayer/online meaning you and a friend can play the game together. This means as a team you can take part in races and many other activities like shopping etc.




https://www.youtube.com/watch?v=bbyiw1_DtEE


This video shows one of the multiplayer games you can take in part called Mayhem. You will see them both trying to kill each other as the winner will be rewarded with money and RP.



The narration of this game is similar to GTA V as the missions are giving to you and you will either have to do them or ignore them. The game is very much one way narration as the missions take you through the game and build the game and basically the game has a linear narrative.



However the character creation mode is linked more to Skyrim as you yet again get to create your character e.g. choose skin color name etc. However the character creation mode is far more creative than skyrim, as you can choose exactly what your character looks like e.g. the size of their nose, their eye shape etc.


This video will show just what creations you can do toward your character, and how to use the customize option.


https://www.youtube.com/watch?v=w32cqIJT6Tk


On saints row 2 there is some stereotypes portrayed in the game. For example, there is many prostitute females on the game implying that many women in the USA result in prostitution as a way of life. Also the game like wise GTA V links black people to be in the gangs, as well as Chinese people and white people.












http://www.hardwareheaven.com/gamingreviewimages/saintsrowpc/pictures/samedi_05.jpg

http://www.shamusyoung.com/twentysidedtale/images/saintsrow3_24.jpg




























HA9 Task 2 Applying response theories


                                                                   Effects Debates

 
                                    Warning - inappropriate language - sexual content -  violence  



Violence - In video games is very common and it seems that the current generation are portraying this violence all the more. This means that violence generated from video games has grew, meaning more violent acts are taking place due to video games being more violent. However, past video games are known to be more violent than video games today such as "The Punisher" for PS2. An example of violence caused due to video games is of the 8 year old boy, who gunned down his grandmother as she sat watching TV. The boy decided to shoot his grandmother After playing Grand theft auto IV.

I don't believe that the video game encouraged him to do this as after police did research, the boy was known for having psychological problems meaning other issues apart from the video game may have triggered him to commit murder. Other believe the video game caused this considering that in the game GTA IV, violence is portrayed wildly.



GTA IV




















Explicit sexual content - Is used in many video games, and it seems that games have started to add sexual content more to games such as Grand theft auto V, Red Dead Redemption, Mass Effect 1. The main problems of sexual content is that considering most games with sexual content are Rated 18, thousands of people who are maybe just 14, still manage to get the game, and play it. This means many young gamers will then see sexual content in which they shouldn't see.

On Mass Effect 1 sex scenes are shown in full nudity, In GTA V prostitutes are added to the game in which you can pay to have sex with, and in Red Dead there also is prostitutes and a mission which portrays a sex scene. I do believe sexual content is a problem as younger gamers will then see things in which they shouldn't. However company's like Rockstar have added a Rating of 18, implying that sexual content and violence is added, This means the company's have done all they could, but parents could maybe to better by banning the younger people e.g. their kids from adult based games.




GTA V




















Abusive/inappropriate language -  is added in many video games. It is usually added to dramatize the  game and create tension for players. In some scenarios, video games have this added to them to create a funny side to it e.g. the character Trevor Phillips from GTA V. This character is well known for being mental and swearing a lot, but people laugh at this as they find him insane/laughable.

Even video games that are very old and from the PlayStation 2  have implied abusive and inappropriate language such as Tony Montana from the game Scarface, and CJ from grand theft auto sanandreas. I believe the inappropriate language is a problem yet again for young players, but the games company's have set warnings such as Ratings on these type of games, yet again leaving the responsibility up to parents and family.











Addiction - Is linked into video games, and also looked into and reviewed - debated. Many people complain and explain that people do get addicted to video games, meaning that they get violent when taken away from the Console, PC etc. Also this means the people addicted will play the game for long hours making them tired and even unhealthy.

An example of this a man known as Boogie 2988, who spends over $380 on the game Candy crush. He is addicted to this game which leads to spend all of his valuable money. From this he gets angry and starts arguing with his girlfriend. Later you see him smash open a piggy bank as there is hardly no money in it. I believe  video games do cause addiction, making people angry and aggressive. This is a problem because violence is being generated from the addiction to video games.






Stereotyping and representation - is linked with video games as stereotyping has been portrayed through video games vastly. An example of this is that in the game GTA sanadreas, black people are shown in gangs along with Mexicans basically implying that it is mostly black people and Mexicans who are in gangs and causing trouble.

Also in the GTA series many woman are shown as prostitutes implying that it is mostly woman that are the prostitutes. Furthermore, In the GTA series, there are many fat people added to the game showing that in the United States, many people are fat and unhealthy. I think this is a problem as many people will argue to defend their race, personality etc. From this, violence could be caused from the anger created by this.

GTA sanandreas



GTA IV



GTA IV






Censorship - is used in the video games industry vastly. This is to save young viewers seeing violence in which they shouldn't, and to cut down violence in video games. An example of this is of the game "Left for Dead". In the USA and the UK, the game seemed very gory and vicious. However in Australia, they decided to take the gore out of the game leaving little splashes of blood now and then. They did this as they seen the game as too violent.

I think that this was not the right choice, as the game would maybe rip people off as they would be paying for the original game and getting a modified game with less effects added.




From studying many effects/debates, from violence to addiction, I have seen many different point of views and then explained what I believed was right. This is open to many different ideas and even point of views and its just about what people believe and think is right or wrong.










HA9 Task 1 Response theories



The Hypodermic Needle Model –
This is a model of communications suggesting that an intended message is directly received and wholly accepted by the receiver. In addition this means that everyone is hearing the same message and not rumors created by the public. An example of this was the Orson Wells war of the world’s incident, in which he broadcasted a speech portraying that the world was being attacked by Martians coming from Mars. This caused chaos as many people believed this and thought it was the end of the World.

The Hypodermic Needle Model - example 






The Inoculation Model –
This is where people build tolerance to a certain social behavior. This usually begins at an early stage and this builds a resistance as it is second nature. Furthermore, the argument that is presented through inoculation must be strong enough to initiate motivation to maintain current attitudes and beliefs. As a media example, the theory could suggest that the long term exposure to repeat and often used messages end up making people immune to them. E.g. The game manhunt

The Inoculation Model – example






The Two-Step Flow Model –

 The theory is that people form their opinions under the influence of opinion leaders, who in favor are influenced by the mass media. So according to this model, ideas flow from mass media to opinion leaders, and from them to a wider population. An example in media for this is someone may watch a film, they will go away and form a review or an opinion on this film; later they will then tell someone about this film in their opinion. An example of this from the game Minecraft is opinion leaders such as IGN or big YouTube starts such as Pewdiepie will play this game and reacts to it e.g. they will not like the game, or they will. From this the individuals in contact with these opinions leaders e.g. people who have watched their reviews etc. will then decide what they believe and spread the work on to other people.




http://communicationtheory.org/wp-content/uploads/2012/07/two-step-flow-of-communication.jpg


The Uses & Gratifications Theory –

This is a theory is used to make people understand mass communication. It’s focused on consumers and audience more than just an actual message by its self. It gives the consumers an active role to get them involved in the media, such as games, so they can progress further. In doing this they gain more knowledge to later add to newspapers and other types of use of communication. Therefore, it makes the audience reliable for their needs from their approach. An example of this from the game GTA V is that players can unite together to play the game online, from this the players will be entertained, and even learn how to play the game and use weapons e.c.t. from each other (in informativeness).






The Reception Theory –
Reception theory provides a means of understanding media texts by understanding how these texts are read by audiences. The people who analyse media through reception studies are concerned with the experience of cinema and television and even game playing/ viewing for spectators; and how meaning is created through that experience. Furthermore, reception theory places the viewer in context, taking into account all of the various factors that might influence how she or he will read and create meaning from the text. 
An example from the game Call of Duty Black Ops 2 is that people read media texts about this game and decode it (respond) to it differently. From the people playing the game and reading and watching videos about it; they will then alter their response and attitude towards the game leading to an answer e.g. the game is good, the game lacks things such as…









HA8 Task 1 Construction analysis

Comparison Table - Just Dance, The last of Us





Just Dance



Genre-
Family orientated and based game, fitness advised and supported, sporty people attracted to game as it is controlled with full motion, party style game advised and used at parties to enhance excitement and freedom, dance type game in which people dance to.


Content-
Songs from different artist / beats, vibrant colours to make game eye catching and attracting towards players -  inclusive /positive



Construction-
Diverse style game, surrealism used to give an unreal image and make the game unique. UI motion based used in order to be able to dance normally and move freely.



Narrative-
Large clear style interface, in order to be able to see text clearly while dancing.



Common codes-


Animated style characters, backgrounds, environments – avatar repetition – diagrammatic interface.


Profiling-
Groups, opinions. Some have negative opinions towards the game – some have positive opinions towards the game.






The Last of Us



Genre-
Survival horror, action adventure style game to enhance tension and create drama for this game. Its also has a thriller style to it so the game is in some cases scary.



Content-
Realistic graphics used to give a realism effect as in real life (film) – focus, grim – gloomy colours to create fear and give horror environments, dimmed lighting, and negative.



Construction-
Apocalyptic style world which gives the player the chance to survive and search for weapons freely etc., post-apocalyptic is used to portray how the world changed and how the infection started. Exploration added so player can keep an interest in the game.




Narrative-
Narrative driven in order to be able to listen and follow the story line and objective plots clearly.


– Infection breaks out/find cure is the main story to the game, and the main missions are to survive the infection.


Common codes-
Objectives used to keep player occupied, surviving used to keep the player concentrated, strategy used to make the player be able to think of ways to escape danger etc., avoiding death – facing deaths to add drama to the game.


Profiling-
Opinions, different points of view e.g. (15 -25 ages) people of these ages seem to have an interest in the game as the game is based around a father and his daughter.







                                              The Last Of Us & Just Dance                           

Media Text - This is any media products designed for different audiences this can be portrayed in newspapers, magazines, posters, and even films and website pages.


For the game The Last Of Us, posters were released and adverts through TV to promote the game, Usually the media text will represent the style of the game e.g. In the game the Last Of us, one poster released was gloomy and dimmed to portray the game would be scary and deadly. 

However, in the game Just Dance they released bright vibrant posters to portray fun excitement and the instance of partying as this game is used at parties. They have also done this as this is a fun family orientated, positive game.









Semiotics – These are common in the games industry as this stands for signs and symbols and their use or even interpretation. E.g. the process of this is: things e.g. speeches about a game on a website is denting itself towards the reader the readers are then decoding this information. However people will have different opinions e.g. some people may not like the speech and not like the game and some may like the game and want to buy it.
An example of this used in the making of the game The Last of Us is, the creators denoted the game through websites and even YouTube videos. The way they denoted the game gave off the impressions that the game was a survival horror. The people reading or watching the information decoded this and from this different opinions were shared.

Furthermore, for the game just dance people denoted the game differently through YouTube videos, website pages etc. reviewers denoted that the game was fun and family orientated and sporty, and used for people in need of losing weight. As with any other game people decoded the information and had different opinions towards the game e.g. dislike and like     





https://www.youtube.com/watch?v=-GBXuE6jcl4
                                           

The last of us semiotics example



Just Dance semiotics example







Genre – This is the game type/style e.g. some games are classed as adventure, action, horror. Etc. In the case of the game The Last of Us, the game style is survival/horror. This is because the aim of the game is to survive the horrors of an apocalyptic world. In the case of Just Dance, the genre is totally different e.g. it is a family orientated, sporty, fitness game. For the game The Last of Us, the genre was implied through many things from adverts, websites based around the game, posters and newspaper articles. Most people seen the game as a survival horror from a TV advert for the game Just Dance the genre was also implied through adverts trailers, websites etc. Most people had seen the game as vibrant fun and exciting from the main TV commercial. 





The Last of Us genre example


Just Dance genre example







Content – This is key for games as this defines what style game it is and this also portrays what interesting things are in the game and why. E.g. an action game would be none to have guns and deaths.


Content from The Last of Us relates to the type of game it is e.g. there is guns and weapons to survive in the survival type world and also zombies to portray an apocalyptic world. Another main piece of content for The Last of Us was the DLC named Left Behind. This initiated another part to the story which was important to players who liked the game.

Content from the game Just Dance relates to the type of the game e.g. there is bright vibrant colours used to portray partying and fun and even on screen dancers to show you what to do. There was also a DLC released named 5*This DLC added more songs to dance to and was key for main players.






http://media.officialplaystationmagazine.co.uk/files/2014/01/the_last_of_us__left_behind-2441589.jpg
http://i.ytimg.com/vi/VSIIhetJsdU/hqdefault.jpg






Construction – This is where maps for games, vehicles, building etc. are created by the game designers and then placed into the game. The items /objects added to the game usually relate to how the game works and the style of the game.



In the case of the game The Last of Us, inventory’s were added in the game so the player can easily asses what weapons they have and how much ammo they have e.c.t. Also this construction links to key events in the game e.g. a mission in The Last of Us contains a building being blown up near the player. This was added through construction for the game.

In the game Just Dance construction is different than in The Last of Us. On screen dancers are added on to Just Dance to show the player what to do. This is a very important piece of construction as it helps players dance and have fun learning and playing the game. Also the bright colours were added to the game during the construction to portray the party style game that it is.





















Codes and Conventions – Codes are systems of signs put together to create meaning (the signs are usually in a sequence) Conventions is the way of doing things in games through repeated experiences. This way the audience becomes familiar with these things and expect it in other games with the same style.
In the game The Last of Us, codes and conventions are used to portray what things are in the game. The audience have become familiar with what things are in the game meaning people who play this game expect to see deaths, blood, guns and zombies.
In the game Just Dance the codes and conventions are different but still are expected by the players of this game e.g. players of this game expect to see the on screen dancer portraying what to do, bright colours and many different songs to dance to.                                                          





The Last of Us Codes and Conventions example


Just Dance Codes and Conventions example








Modes of Address – This is how a game contacts (speaks) to the audience e.g. first person, third person, omniscient narrator.
In The Last of Us the game is played in third person which is more on the narrative side as the third person follows different people in the game and doesn’t just focus on one person.
However, in the game Just Dance, it is based around first person as you yourself are the character dancing in front of the screen; as the game is motion based.        
                     



The Last of Us modes of address example


Just Dance modes of address example







Target Demographic – This is the audience in which play the game e.g. teenagers and young adult (16 – 25) may play a game and older adults may not.
The target demographic for The Last of Us is usually teenagers and young adults who play the game. However some older adults tend to play as this game gives of a fatherly impression e.g. in this game a older adults takes care of his daughter


In the case of Just Dance, teenagers seem to play this and young adults as they seem to party more than older adults. However some older adults tend to play in order to exercise and keep in shape.












HA7 Task 3 Presentation of research results


Quantitative Results






Qualitative Results




The results I got were interesting as some answers I received back were unsuspected and others were expected. For example for the quantitative questions I found the out that most people who answered the questions were male and that most people were from the North West England.

I also liked the results I got back based on qualitative questions as  the results I got back were all different as these were more open based questions, free to speak. For example I found that people liked how there is 3 main characters in this game and that the online characters needed improving (given a voice)

My overall results have helped me in this task as I could use the results I had in other tasks, and I learned that with more open questions, people will tell you improvements, or what they like; but with more focused questions, the results you get back will be little, but reliable.




HA7 Task 2 applying research techniques




Quantitative Results 





This is the survey we created on survey monkey. We created this as a group and then edited it to correct mistakes; or even change questions.Together, me and my group thought of the different questions we could ask on the survey. Considering the survey was based on quantitative, we decided to ask short simple questions. We also decided to have a drop down survey, meaning that the people taking the survey only had a variety of answers for each question e.g. "Have you ever played GTA V" and the answers the participator could give is either "yes" or "no" We believe that the drop down option will give us more accurate quantitative answers.

Questions we asked
1) what gender are you?
We asked this question because we firstly wanted to see which gender would get the largest vote e.g. our group believed that most people who take the survey would be male, and so to find the results this question was asked.
2)How old our you?
For this question, we decided to start the age from 16 because we knew that GTA V is rated 18, and so we aimed our target at an older audience and not a young audience. However, we also knew that people under 18 such as myself still play GTA V so we lowered the age to 16 so some people under the age can still give an answer.
3)race?
we asked this question as we wanted to see which type of people play it. Also we knew that different races play this game, and so to get more results, we needed to include a race question so we could see which races answered the most questions.
4)how often do you play games?
We needed to see how often people spent on games, so we could see the final overall result later on. As every one of our questions had a drop-down, this made this question easier and more simple to answer. From this we would not get many different results from this question.
5)have you played GTA V?
we asked this because this question was one of the main ones as, if the person didn't play GTA V, some of the questions further on would require them to have played GTA V; leading them question to not getting answered.
6)have you ever played any GTA title?
we decided to ask this question as we wanted to know if some people have never played any GTA. If the answer came back "no" we would know that some of their other answers would be much to rely on.
7)have you bought the game?
We were interested in asking this question as from asking around, we learnt many people had played the game but not actually bought it. We seen this as a good question to ask to see what answers we would get back.
8)What would you rate the game out of 10?
We wanted to see what different rating we would get back as we knew they were more likely to be a variety of ratings.
9)how long do you play GTA V for?
We asked this question as we wanted to see what the overall hour would be from people playing this game. We expected the hour to come back high, and so we asked this question to see whether our thoughts were right.
10)What region do you live in?
For this question we decided to base the regions around where we live. However we did give an "other" option so we could see what people did this survey from different countries e.c.t.







Qualitative Results 






1) Are you male or female?
We asked this so we could see what gender were answering these questions. We predicted that mostly males would participate in this survey.
2)Have you ever played GTA V?
We asked this as we wanted to know whether people had played GTA V. This way we could see which answers would be more reliable. e.g. If a person said that they had never played GTA V but still decided to take part in questions, his answers would not be accurate.
3)What did you think of the graphics in GTA V?
Our group had noticed that some people had some negative and positive actions towards the graphics in GTA V and so we decided to ask this question as we were sure it would get some good responses.
4) What elements of GTA V single player did you like?
We asked this question as we wanted to know what they liked about the single player in GTA.
5)Who is your Favorite character from GTA V out of Trevor Michael and Franklin; and why?
We wanted to find out what character would get the highest rating as the 3 main characters were all very different.
6)What improvements do you think GTA V online needs; and why?
From playing the game myself, there has been faults on GTA V online and so our group decided to ask this question.
7)On GTA V online, is there anything you think should be added; and why?
Rockstar (the creators of GTA )  have added many things such as DLC, and so our group thought it would be interesting to see what other people had to say.